allpurposescarf: (Default)
The [Fourth] Doctor ([personal profile] allpurposescarf) wrote2015-12-14 01:07 am

(no subject)

Player
Name: Sceadu
Preferred Pronoun: She/hers, etc
Contact: AIM (sceadugesceaft) or Plurk (draconic)

Character
Name: The Doctor (specifically, the Fourth Doctor, but he won’t/doesn’t refer to himself this way)
Canon: Doctor Who
AU: N/A

Pull-point: Post “The Armageddon Factor”

Power Opt-in post link: here

Content Opt-out post link: here

Age: 756 or thereabouts, by his own estimation; appears to be in his 40s

Gender/Sex: Male

Appearance: The Fourth Doctor is one who anyone would be hard-pressed to not notice; standing at 6’3” with a veritable riot of curly brown hair and blue eyes that seem to tend to want to default to ‘open just a bit too wide’. Along with this, he also wears a multicolored scarf that’s easily longer than he is tall, and a long coat over an assortment of vests (although not usually more than one at a time). Add in his characteristic toothy grin and overall habit of being fairly animated in speech, and he tends to come across as something not entirely unlike a cosmic hobo.

(PB: Tom Baker)

History: Once, on a planet very much not our own, there lived a young boy who never really quite fit in to the society he’d be born to; a boy filled with a sense of curiosity and wonder about the world around him. That boy was the Doctor, although he had yet to adopt that name, and though he managed to scrape his way through the Academy as he grew older it became increasingly clear that he still didn’t quite manage to fit into Time Lord society. So it was that he stole a time ship and ran away with his granddaughter. Or perhaps he was exiled instead; the details of his flight from Gallifrey are less than clear, and the Doctor doesn’t often speak of it besides.

In time, however, his flight would bring him to an unassuming blue planet, and so began a life time of adventure. But this is not to say that the Doctor was then as he is now: it was time - and the actions of his companions - that would see him adopting a fondness both for Earth and its inhabitants. It was time too that brought other changes - in this case, regeneration, first when his previous incarnation quite simply grew too old, and then again when he was forced to call on his fellow Time Lords to solve a problem that would have been too great for him to solve.

Which would have been fine, if not for the fact that the Time Lords promptly brought the Doctor trial on charges of “interference,” of he was found guilty. And the price he’s asked to pay for it is nothing more then a forced regeneration and exile on Earth; with a non-functional TARDIS.

Needless to say, the Doctor is rather less than pleased by this course of action, and it isn’t until his next regeneration that manages to leave Earth again - his TARDIS having been restored earlier. In fact, the newly-regenerated Fourth Doctor pretty much takes the first chance he gets to leave Earth, returning once again to a life of adventure, where no one is likely to be ordering him about.

Naturally, this means that he promptly and repeatedly finds himself being dragged into things against his will. And while there are adventures between each instance, there’s still a feeling that he doesn’t like any of it, not the first time and not the most recent time, even despite the fact that the most recent has him being asked to do something by one of the Guardians of Time itself. Still he does do as is requested of him, finding all six pieces of the Key to Time; as of his arrival he has been very nearly tricked into giving the Key to the wrong Guardian, but managed to catch on just in time to break the Key instead (a less destructive act than it may seem, since the pieces return to where they’d been)

Personality: At first glance the Fourth Doctor appears to be nothing more than a friendly - if rather unusual - man. A man who is quicker to smile than to frown, who never seems to be entirely serious, and is entirely too easy to write off as being either a sort of perennial trickster or just a little bit loopy, which is often accentuated by the fact that he seems to be uncannily good at remaining calm in a surprising number of circumstances up to and including people actively trying to kill him. But this is only part of who Four is. While he is quite content to let people assume that he’s (reasonably) harmless, neither can it be denied that he’s very much one of the Doctor’s more alien incarnations: not only are his moods and actions not always aligned with what might be considered normal by human standards, but he’s prone to a certain mercurialness of temperament besides. Nor does he make any attempt to hide it, leaving him capable sliding neatly from irritation to good-natured charm to being Dark And Ancient without warning and as if it were as natural to him as breathing.

In a similar vein, he’s also not the most patient of people, especially with those he sees as stupid, frivolous, misguided or evil; sometimes even to the point of seeming callous and alien. (The latter of which he is rather literally, at least.)

That being said, underneath all the concentrated weirdness that he manages to exude, the Fourth Doctor is, by and large, a nice man. One who is, perhaps, entirely too curious at times and prone to quite literally walking into exactly the sort of thing he shouldn’t besides, but he figures that’s where the interesting things are, more often than not. And after an entire lifetime spent taking orders he has a very little interest in following the rules, no matter who set them down and why.

Four is nice. This doesn’t mean he isn’t capable of inflicting harm on his enemies. Underneath the weirdness and the silliness, lurks an absolutely brilliant mind - even one of the Doctor’s oldest enemies admits that the Doctor is never more dangerous than when the odds are stacked against him, and this is absolutely true of Four as well. When the chips are down and the odds against him, Four has no problem using whatever he can to earn an advantage and is often content to let his natural weirdness to distract his foes long enough to come up with a plan. But weird or no, there’s a darker side to him as well; when pushed too far or out of options otherwise, he can display a surprisingly ruthless streak and has more than once turned to more permanent endings for his foes, although he balks at outright genocide when presented with the means to commit it.

Abilities:
Alien biology
As a Time Lord, the Doctor looks human but really, really isn’t. The most immediately relevant differences are listed below.
~Two hearts: One of the most immediately defining features of Time Lords, this is pretty much exactly what sounds like - instead of a single heart, the Doctor has two, one on each side of his chest. In addition to occasionally confusing medical professionals who aren’t prepared for it, this also means he has a doubled heartbeat and two pulses can be found at his wrists. He is additionally capable of surviving with only the one heart beating, but this is neither comfortable not something that can be sustained indefinitely.
~Regeneration: The other most immediately recognizable ability of the Time Lords. In moments of crisis, the Doctor is capable of undergoing a complete cellular regeneration, thus managing to cheat death, albeit with a new appearance and personality. (This will be negated in Arda Marred; if he dies, he’ll have to have to go through the same revival process as anyone else.
~Telepathy: Among other things, most Time Lords are telepathic to one degree or another, and the Doctor is no exception. This primarily manifests as touch-telepathy, and for the most part the Doctor is not particularly inclined to go poking about other people’s minds besides, although he is receptive to telepathic communication.
~Respiratory bypass system: Another for the ‘exactly what it sounds like’ pile - while the exact details are never quite explained, this basically makes it so the Doctor can hold his breath longer than most and is harder to strangle or drown besides.
~Time sensitivity: As befitting a time-faring race, all Time Lords are sensitive not only to the simple passing of time, but are also capable of not only sensing eddies, ripples, jumps and other disruptions to the time stream but also resisting them, to a degree.
~Finally, the Doctor is quite simply more resilient than human average - capable of withstanding greater extremes of heat and cold as well as electric shocks that would be fatal to humans.
Hypnotism
An extension of his telepathy, this the only exception we see to the Doctor’s telepathy being touch-based, and it’s something he turns to very rarely. However, when he does he seems to prefer using nothing more than his gaze and his voice; although he’s also shown some ability with using a swinging pendulum as well.
Technological skill
Coming as he does from a highly advanced society, the Doctor has no small amount of technological skill, coming both from his time at the Academy of the Time Lords, but also assorted bits and pieces of things he’s learned on his travels. While he tends to be more of a jack-of-all-trades rather than a specialist in any one single thing, it’s a fair bet that he’ll either know how to deal with any given thing or will be able to muddle along until he figures out the answer.
Swordsmanship
While the Doctor is not really the sort of person to be much inclined to violence as a whole, he is also more than capable of holding his own in a sword fight, although he is rather less than inclined to kill his opponents, preferring instead to simply defeat them.

Inventory: Apart from the clothes on his back, the Doctor is also bringing the contents of his pockets, which - much like the TARDIS herself - happen to bigger on the inside, leaving the precise contents to be varied at the best of times. As of his arrival, his pockets contain the following:
~his sonic screwdriver - somewhat less than the general plot device of the newer series, its functions are as follows:
-unlocking locks (physical locks only, anything locked with magic will be beyond its capabilities)
-detonating explosives at long range
-screwing and unscrewing screws
-it should also be noted that it's ineffectual on anything made of wood, and functions best on things with a distinct technological bent besides
~a small paper bag containing a number of Jelly Babies
~a yo-yo
~a dog whistle (for K-9, his robot dog, who will not be accompanying him upon arrival)
~lockpicks
~a cricket ball
~assorted other odds and ends, which include but are probably not limited to: books, assorted gemstones, a pair of handcuffs, an “etheric beam generator”, a magnifying glass, a galactic passport, and several old UNIT passes.

It should also be noted that the nature of the Doctor’s pockets is primarily used as a sight gag, rather than a way for him to have an immediate solution to the plot at hand; this will continue to be the case in Arda Marred.

Anything else: Nope!


Animal companion info
Username: [personal profile] caninecomputer
Appearance: A small robot, standing about knee-high on the Doctor, with an approximately canine appearance. As his chassis lack legs, he appears to get around on something akin to wheels; this makes things like stairs a fairly insurmountable hurdle unless someone feels like carrying him. His head has a pair of radio dish "ears", a single LED sensor array that serves as a set of eyes, with a retractable antenna set in the middle of it.

For visual reference, see here: K-9 and several Doctors
Personality: Initially programmed to be something halfway between a mobile computer and a 'constant companion' in a place where his original owner would have been unable to keep a real dog, most of K-9's programming is focused around loyality and obedience. That said, he is also literal to a fault - most likely as a side effect of being primarily a creature of logic - and is more than willing to correct anything he sees as sees as an erroneous statement, often whether or not people want him to! In fact, he seems to generally prefer to be helpful wherever possible, something that is most likely part of his core programming.

As a robot, he additionally claims to not have emotions, or that such things are unnecessary, despite there being more than a few occasions where he does appear to show emotions. These appear to primarily limited to satisfaction and disappointment, but also irritation and something like snobbery besides - although whether he actually feels emotion or is simply adjusting his behaviors to more closely match those of humanity is anyone's guess.
Abilities: First and foremost, K-9 is a computer. As such, he has fairly extensive databanks (which seem to be one part various Earth-related data and one part the same sort of general knowledge the Doctor would have) and is also very good at calculations and probabilities, as one might expect. Additionally he has the capability to interface and communicating with other computers - although this may prove somewhat less than useful in Arda!

He also has a retractable laser in his nose cone, which is capable of both stunning people (but not killing them) as well cutting through the sorts of surfaces one would expect a laser to cut through and is also equipped with a 'stealth mode', although this appears to be less anything to with cloaking and a way to allow him to move more silently.

He will also answer to a dog whistle, which the Doctor already has on his person.

nerfs: Databanks will not contain anything regarding either the works of Tolkien (save, perhaps, that they exist), nor any other canons in game; nose-laser will be either subject to the same restrictions as the Doctor's sonic screwdriver in regards to things that are locked/places he shouldn't get into or removed completely.